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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Caldary pilots highly need a pirate missile platform to compensate this CNR nerf. Only that will prevents them from whining :) Seriously. Now in PVE for every weapon system (except missiles) we have two choices: 1) marauder GÇô more tank/utility,...
- by Bereza Mia - at 2013.05.24 14:15:00
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2. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Bereza Mia wrote: Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus But the other 99.9% of the CNR users - will trade. Because they can't do the math to see that the new bonus is better ...
- by Bereza Mia - at 2013.05.23 10:50:00
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3. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: I wouldn't trade The New CNR's bonuses for a damage bonus But the other 99.9% of the CNR users - will trade.
- by Bereza Mia - at 2013.05.23 08:54:00
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4. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: Bereza Mia wrote: After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS. Because you h...
- by Bereza Mia - at 2013.05.22 13:26:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: This why... Malcanis wrote: Fleet Phoon is the "hardmode" ship, where piloting skill and fitting ability will count. The ship is able to apply higher theoretical DPS, but you'll need to work for it, and have a lot o...
- by Bereza Mia - at 2013.05.22 09:56:00
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6. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
After 60+ pages still can't understand why Typhoon FI have so enormously huge bonus. Why 7.5%? Even with 5% it will outperform any other T1/navy (and maybe even any T2) turret or missile BS.
- by Bereza Mia - at 2013.05.22 09:30:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI).
- by Bereza Mia - at 2013.05.18 08:55:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: NEW CN Raven effectively 8 launchers Umm... range bonus for missiles when they talk about cruise missiles? Typhoon's damage application bonus. Typhoon FI effectively 8.25 launchers. 37.5% ROF bonus to AC's in top of the...
- by Bereza Mia - at 2013.05.14 12:11:00
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9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
The new CNR will have exact same dps and damage application as T1 Typhoon. And in often same effective dps as SNI and T1 Raven. Ofc +explosion velocity will be useful (in some situations), but I prefer old +RoF bonus on CNR.
- by Bereza Mia - at 2013.05.14 09:43:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Perihelion Olenard wrote: The default weapon system doesn't have to be projectiles. A person could use cruise missiles or torpedoes as well since it has as many launcher hardpoints. They don't require capacitor, either. I plan to use blasters ...
- by Bereza Mia - at 2013.04.26 14:06:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
New Dominix bonuses are very good, and new Armageddon bonuses too. But with this ship bonuses it will be more profitable use projectile turrets (only because they don't use capacitor). And this is just strange.
- by Bereza Mia - at 2013.04.26 11:05:00
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12. Droneboats bonuses rebalance - in Player Features and Ideas Discussion [original thread]
Nowadays droneboats, for example Gila, Myrmidon, Dominix, GÇô all have exact same drone dps. With 3 DDA and Garde II all of them can reach 751 drone dps. This is good for t1 BS, but too much for others. So my suggestion GÇô adjust droneboats shi...
- by Bereza Mia - at 2013.04.23 09:25:00
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13. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Typhoon vs Raven Before this cruise missiles changes many ppl said that Typhoon will be far better than Raven due to it +25% explosion speed. What we have now, with all this new cruise? The gap between T and R will become even more. +missile vel...
- by Bereza Mia - at 2013.04.19 09:19:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts! Dear CCP Rices. Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best d...
- by Bereza Mia - at 2013.04.10 11:42:00
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15. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Shahai Shintaro wrote: I'll echo what others have said. It makes no sense to me that the Caldari, the missile race, has less damage application with missiles than the typhoon. The typhoon with an explosion velocity bonus will deal more of its d...
- by Bereza Mia - at 2013.04.08 17:07:00
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16. my nighmare has low dps - in Missions & Complexes [original thread]
Faction crystal = 5000 shots - must have T2 crystal = ~1000 shots.
- by Bereza Mia - at 2013.03.06 15:47:00
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17. Returning player looking for advice. - in Missions & Complexes [original thread]
Fehyd Rautha wrote: Back in the day a CNR would have been perfect for missions CNR still very good for missions, maybe the best among "standard" BS (non-pirate), but now it's far behind from such leaders as Machariel, Vargur and also Nightma...
- by Bereza Mia - at 2013.03.06 15:36:00
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18. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
Just my 2 cents (I apologize in advance for my bad English, it's not my native language). I am a casual player and I play not every day just for several hours. I started playing Eve 9 months ago. And I have to say that Eve quite tolerant to such ...
- by Bereza Mia - at 2013.03.06 15:19:00
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19. Help creating the perfect Tengu pilot - in Skill Discussions [original thread]
Borissssssssssssssssssss wrote: Hi So can any body help me build the near to or perfect tengu pilot for lvl 4 missioning. Caldari Strategic Cruiser - I (enough) all 5 subsystems (Caldari Offensive Systems etc) - V Heavy Missile Specializati...
- by Bereza Mia - at 2013.03.06 13:25:00
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20. What's considered a good gank for missiles/lvl4? - in Missions & Complexes [original thread]
Caleidascope wrote: Arthiuz wrote: Irrelevant. You shouldn't be killing frigates with battleship weapons, that's what your drones should be doing. Anyway with skills+target painters I can't imagine it's too bad now. lol I guess you missed...
- by Bereza Mia - at 2013.03.01 13:11:00
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